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Project 4


The Digital Animation Project

Due: Wednesday, December 5, 2012, 11:59 pm

Overview: You will construct some rudimentary models and animations in Blender

Topics: Animation, GGC Wiki

Project Template: Project 4 Template

Blender Download: Windows users, please download the Installer. Mac users, please download the version that corresponds to the type of Mac listed.

IMPORTANT NOTE: Please read all instructions thoroughly and carefully before calling on the instructor for help. Please remember that your neighbors, the Blender help menus and the internet are also all resources that you can consult. Please begin early to give yourself time to ask questions and resolve any technical difficulties.

If you want me to look over your project before you turn it in, please see me in person during class or during my office hours. I will not review projects submitted via e-mail.

Before You Begin

1. Edit your Student Profile page to include a link to your Project 4 page. Give this page the name F12_LastnameFirstname_2110_Pjt4 (ex. F12_CuneoJoshua_2110_Pjt4).

2. Copy and paste the following template on your Project 4 page: Project 4 Template.

3. If you're using a Mac, go to System Preferences and make sure the mouse matches the configuration below:


Part I: Basic 3D Shapes

1. Start Part I using the Project 4 Starter File.

2. Inside Blender, build the the following objects:

  • A green Cylinder
  • A red Sphere

3. Make sure both of these objects are in clear view of the Blender camera.

4. Render and save an image of these objects.

5. Upload the resulting .jpg file and update the wiki template.

6. Save your Blender project to your thumb drive for personal reference.

Part II: Intermediate 3D Shapes

1. Start Part II using the Project 4 Starter File.

2. Make two colored cylinders. Each cylinder must be a distinctly different color.

3. Push one cylinder through the other at 90 degrees.

4. Make the intersection of the two objects.

5. Drag the new intersection out so that it is sitting next to the crossed cylinders.

6. Make sure all three objects (both cylinders and the intersection) are in the same camera view.

7. Render and save an image of these objects.

8. Take these new objects and move them out of the camera view so that you can build the next objects.

9. Make a colored sphere and a cube. Each shape must be a distinctly different color.

10. Place them together so that the cube is poking out of the sphere.

11. Make the difference of the sphere and the cube such that you end up with a sphere with a square hole.

12. Drag the new difference out so that it is sitting next to the sphere with the embedded cube.

13. Make sure both objects are in the camera view. If necessary, rotate the objects so that you can see the hole in one sphere and the cube in the other.

14. Render and save an image of these objects.

15. Now place all five objects from this part (both cylinders, both spheres and the cylinder intersection) into the camera view together.

16. Create a colored plane behind these objects.

17. Arrange the light source so that the objects cast a shadow on the plane.

18. Render and save an image of these objects.

19. Upload the resulting three .jpg files and update the wiki template.

20. Save your Blender project to your thumb drive for personal reference.

Part III: Animation

1. Start Blender. Switch Blender into animation mode, or start your project using the Project 4 Animation Starter File (NOT the same as the starter file from Parts I and II).

2. Using Blender, create a five-second animation with the criteria listed below.

  • Object Requirements
    • It contains at least 5 objects (not including the camera and light sources) of different shapes.
    • One of these objects is a plane that serves as a background.
    • The background completely obscures the blue "universe".
    • All objects are colored or textured (or both).
    • The background plane is an imported photo.
  • Animation Requirements
    • At least three of the objects (not including the camera and light sources) are animated (i.e. they are moving in some fashion).
    • At least one object rotates and translates (i.e. slides).
    • At least one object changes scale.
    • At least one of the rotating objects is attached to one other object that moves along with it but does not rotate.
  • Lighting Requirements
    • There are at least two light sources.
    • At least one light source is stationary.
    • At least one light source is attached to one of the moving objects in such a way that as the object moves through the scene, moving shadows are cast.

3. Export your animation to a QuickTime (.mov) file with a resolution of 400 px x 300 px (although you can make smaller renderings to test your animation).

4. Render and save a .jpg image of one frame of your animation. This frame should show all five objects discussed above.

5. Upload both your QuickTime file and your rendered image to the wiki. NOTE: Your movie will probably be in the ballpark of 10 MB, and it will take a few minutes for the wiki to upload the file. Please be patient.

6. Update the wiki template with your image and download link to your QuickTime file. Include a 1-paragraph description of what this movie is supposed to show. Be sure to mention all objects and light sources and how each moves during the animation.

Additional Tips and Resources

  • The instructor's submission of this project is available here: Project 4.

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